Playbooks

Cracken ships thirteen capabilities and five of them execute today. What a playbook is as an object, which ones run, and what each one proves.

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Thirteen capabilities — the five that run and the eight you can buy. The other four are guides, not playbooks you launch.
Why a catalog and not one scan

One question per run. The answer holds or it does not.

A scanner sweeps everything and ranks what it finds. A playbook takes one question — can this application be broken into, does this domain reach an admin path, is this alert exploitable — and works it until something proves or fails to prove. You pick the question. What comes back is a reproduction or a NOT PROVEN, never a severity guess.

Underneath, a playbook is a stored recipe held as a version: a system prompt with its pinned tools and integrations, scoped to one realm. A Tentacle hosts the run and writes what it learns into the Cybergraph, so the next playbook starts from what the last one established rather than from nothing.

What runs today

Five of thirteen execute. The other eight you can buy, not yet run.

The grid below lists seventeen: these thirteen, plus adversarial exposure validation, which is the category rather than a capability in it; two pages on collection tradecraft; and a second page on the social engineering module, because phishing is the half of it people search for by name.

Executes today

Sold as a module, does not execute yet

The eight sit on the launch screen behind Talk to sales. Buying one gets you the engagement; it does not start an operation, because there is no recipe behind it yet. Ask what a module covers today.

Pick the one that matches your question.

Five playbooks run today and eight modules are sold ahead of the recipe behind them. A scoping call sorts which of the two your problem needs, before anyone books anything.